I started working on a new flash project about a week ago, and though production is going quite smoothly, I'm still short on ideas. Here's the plot so far:
1) You work for one of three cartels: Canadian, Columbian, or Turkish. The drugs you smuggle and sell are dependent on this, as well as the difficulty of the game.
2) There will be different sorts of missions. These will involve everything from picking up drop-offs via boat and retrieving mules, to distributing the drugs, without getting caught by the police or DEA of course.
3) You will get money from all this crap, but I have no idea what it'll be good for yet.
4) The goal of the game will be to sieze control of your cartel, and recieve all of its profits. I still have no idea how this'll be accomplished either.
So how does that sound to you fine people? Anything I should add? More killing maybe? If you suggest anything that I decide to include, I'll surely put your name in the credits (unless you ask otherwise).
And for no other reason than to give you sort of an idea of the caliber of programming going into this, here's the (highly undeveloped) preview of the boat mission thingamajigger. Just the boat and half of the terrain, but its getting there.
http://www.angelfire.com/biz6/sgprod/crap/cartel.html
And if it dont work, you best be gettin your ass the flash 6 player.